LoveHrtz?
Game development should feel like making music.
LoveHrtz Productions builds game development tools that are genuinely fun, creative and expressive to use.
Where We Come From
Our roots are in music production. In a DAW like Ableton, the tool gets out of your way. You reach for an idea, shape it, hear it instantly and keep going. Intuition and expression are built into the workflow itself, and hours disappear in a state of pure creative flow.
When we started making games, we expected to find that same feeling. We didn't.
Born Out of Frustration
Today's game development tools are remarkable. They're powerful, well engineered and built by brilliant minds. But they weren't built for flow. Simple tasks meant digging through endless menus. Interfaces were confusing and overly technical. Adding something as basic as a new layer or effect could turn into an afternoon of workarounds.
Instead of creating, we were battling our tools. Somewhere along the way, making games stopped feeling creative at all.
So We Built Our Own
That frustration became Flamethrower, a VFX platform designed from the ground up to feel expressive, immediate and fun. No menu diving and no fighting the interface, just an idea and the freedom to bring it to life.
Flamethrower is the first in a line of products built to bring a more flowing, intuitive and expressive workflow to game development.
Made by Game Developers
We don't just make the tools. We use them. LoveHrtz Productions is also an independent game studio, developing our own titles with our own tools and custom engines. Every tool we release has been tested where it matters most: in our own games.
Where We're Going
We aim to release many, if not all, of our tools and engines, to help make game development as a whole more fun, more creative and a little more human.
